Visit Killfile's column >>

KILLFILEHome Page

Epicurean Intelligentsia
Add To Watchlist
Articles Posted: 305; Links Seeded: 7617
Member Since: 2/2006Last Seen: 11/25/2009

It's Not Just About Killing Hookers Anymore

advertisement

As you'd probably expect from the reputation of the series, Grand Theft Auto IV includes—let's quickly consult the label—blood, intense violence, partial nudity, strong language, strong sexual content, and use of drugs and alcohol. Yes, concerned teenage boys of America, if your parents are irresponsible enough to let you get your hands on this, you can still kill and maim and plunder and screw until your heart is full. But there's a difference this time: The violence is no longer cartoonish. Shoot an innocent bystander, and you see his face contort in agony. He'll clutch at the wound and begin to stagger away, desperately seeking safety. After just scratching the surface of the game—I played for part of a day; it could take 60 hours to complete the whole thing—I felt unnerved. What makes Grand Theft Auto IV so compelling is that, unlike so many video games, it made me reflect on all of the disturbing things I had done.

What's this?
Who's leading the conversation?
This visualization below allows you to see the impact that each user has on the current conversation. The top row contains the group of users who have had the most impact, the 2nd row the group of users who have had the 2nd most impact (et cetera). Users with similar impact are grouped together, and the average score of the group is shown to the left of the group. The author of the article is also shown on the left, in their corresponding group. Each user's score is based on the number of comments the user has made plus the number of votes their comments have received. The scores are calculated relative one another, so while their absolute value is not particularly important, their relative difference does indicate a larger difference in impact on the conversation.
0.5
{"commentId":1753688,"authorDomain":"killfile"}

I think that's the goal though -- as games like this become more realistic the horror of violence itself becomes more visible. The game becomes a window into ourselves and a mirror through we can view our own sense of morality... even if it is only (and please pardon the pun) virtual morality.

{"commentId":1753688,"threadId":"258137","contentId":"1463275","authorDomain":"killfile"}
    Reply#1 - Thu May 1, 2008 8:17 AM EDT
    {"canLink":false,"threadId":"258137","isPrivate":false}
    Leave a Comment:
    You're in Easy Mode. If you prefer, you can use XHTML Mode instead.
    As a new user, you may notice a few temporary content restrictions. Click here for more info.
    {"threadId":"258137","contentId":"1463275"}
    Start TrackingStart Tracking
    Stop TrackingStop Tracking